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Post by Host Jeremiah on Jun 27, 2014 0:25:21 GMT
You will complete your challenge here.
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Post by briansback on Jun 27, 2014 1:07:47 GMT
Right tribe, we have 24 hours to do this. Let's coordinate our picks and kick some Ares ass!
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Post by Teresa Cooper on Jun 27, 2014 1:16:30 GMT
We should definitely make sure to use the paralysis and the super poison. Those seem like the best two.
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Post by briansback on Jun 27, 2014 1:25:15 GMT
For sure. I'm unsure whether or not we should use the clear potion though.
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Post by Ken Hoang on Jun 27, 2014 1:28:41 GMT
Since the antidotes seems to only work before poisoning, we should start green poisoning people now before the other team antidotes themselves.
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Post by briansback on Jun 27, 2014 1:29:15 GMT
Good idea. So, throw three greens on three of the members who are offline?
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Post by Host Jeremiah on Jun 27, 2014 1:31:17 GMT
To clarify, your actions will be processed when we've gotten all your choices. So there's no need to quickly release poisons.
EDIT: And they will be processed in this order (I've excluded the clear potion from this order)
Paralysis > super poison > antidotes > poison
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Post by briansback on Jun 27, 2014 1:33:20 GMT
Okay then, so launching greens right now isn't a good idea. I think if we have someone throwing a super poison or the paralyzing one, we should antidote them.
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Post by Ken Hoang on Jun 27, 2014 1:37:50 GMT
Good idea, and conveniently, there are 2 antidotes and 1 super and 1 paralyzing. At this point its a guessing game as to who we should target and what to do with the clear potion.
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Post by briansback on Jun 27, 2014 1:41:20 GMT
I'm unsure about the clear potion or what to do with it. It's a risky move, but I'm not sure how risky it is.
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Post by Teresa Cooper on Jun 27, 2014 1:43:19 GMT
I'm like 80% certain the clear potion is a clue to hidden immunity, so ... use it on me?
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Post by briansback on Jun 27, 2014 1:49:29 GMT
Sounds great! If someone here would want to lob a hardcore potion at the other tribe, I'd antidote them up.
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Post by Ken Hoang on Jun 27, 2014 1:54:59 GMT
So we want the thrower to be someone we hope they don't super potion. Since they see that we're on, we might be more likely targets for their super. Maybe we should wait for someone else to super potion?
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Post by briansback on Jun 27, 2014 1:57:19 GMT
That's the problem, we need more people on to coordinate this.
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Post by LJ McKanas on Jun 27, 2014 3:21:28 GMT
It would also be good if we can super potion and paralyze their most active
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